

That's exactly the point here, pro player, there's no quirks that help her at what she does. "It isn't a "waste" to make one of the most important characters in NG+/Stygian better at what she does/excels at." Not just wasteful, but also meaningless in the situation you used as example. "If you already bought everything that you could, it's not a waste to upgrade your char used to farm gold". There's so much wrong in your comment that i don't even know what to say, Kawaii. There's nothing quite like seeing a Antiquarian with a base Dodge of 50 BEFORE you start Dodge buffing everyone with Vapors. The Speed boost quirks are so efficient/high, coupled with the fact there's nothing else to lock on her Quirks aside from Evasive/Steady/Scouting, that it's better to maximize her Dodge/Utility capability for trinkets.


This is why I don't waste an item slot with the Fleet Florin like some people here recommend. You want tons of Dodge-stocking, and utility-stacking (scouting/surprise-stacking). So, her trinket allocation works the same. Thanks to the Shrieker update, you can also use the Molted Wings in place of the Ancestor's Coat. I normally use an Ancestor's Coat, Lantern, or Map on her (Coat boosts her dodge, the Lantern allows you to surprise enemies more often/be surprised less, and the Ancestor's Map gives you a very high Scouting Chance/Trap Disarm chance). I have a similar philosophy regarding her Trinkets. Basically, you want abiltiies that help her get that first turn in-combat (for Dodge-boosting your squad/boosting her own Speed/casting Guard), survive combat, or help the party scout out dungeons in-advance. I recommend reinforcing any of the following: Quickdraw, Quick Reflexes, Hard Protection, Steady, Evasive, and/or whatever Scouting Quirk you prefer. Honestly? Anything Speed, Dodge, Protection, Health, or Scouting-related is optimal.
